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Warp wrote:
> I still fail to see the relevant difference.
First, quake was C, not C++, so that had to be ported. Second, it means you
can interact with other .NET libraries to add stuff to the game.
http://www.codeproject.com/KB/mcpp/quake2.aspx
I think the exercise was more along the lines of "take a big C project and
port it to .NET C++ and see what the incompatibilities are and how to work
around them."
--
Darren New, San Diego CA, USA (PST)
There's no CD like OCD, there's no CD I knoooow!
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