I've been playing with tree generation that uses a reverse binary
method. You start with the tips of the limbs and work your way back to
the trunk. It' binary because each branch point uses two of the previous
points or branches of the tree. As an example if you chose 16 tips then
you'll have 8 branches then 4 branches and so on till you reach the
trunk. With this method you have an option to place the end of the
branches anywhere you want.
With a little playing You should get what ya need.
I belive I have a copey at http://leroywhetstone.s5.com
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