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Le_Forgeron wrote:
> Leroy Whetstone a écrit :
>
>>Is there a way to calculate a bounding box for a spherical pigment
>>that uses turbulence?
>>
>
>
> Huh ?
> Bounding boxes apply to shapes, not pigment.
> Even with turbulence, the shape remains perfect.
>
> I might not have understood the query.
What I'm trying to do is scale a turbulent spherical pigment so that it
fits into a 2 unit square on the z plane. The spherical pattern start at
one and goes toward zero. What I want to know is a way to calculate the
minamal point from <0,0,0> where every point farther out will be zero.
(kind of a bounding box)
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