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On 18-1-2010 21:42, nemesis wrote:
> andrel escreveu:
>> On 18-1-2010 17:36, nemesis wrote:
>>> scott escreveu:
>>>>> speeding up triangle intersections on GPU would not take away pov's
>>>>> SDL and
>>>>> primitives.
>>>>
>>>> Yes it would because you wouldn't be able to use both on the same
>>>> render to get the speedup you want. So in other words there's no
>>>> point in changing POV for this, you might as well use an existing
>>>> triangle renderer if you only want to render triangles. It would
>>>> just be a complete waste of time for the developers.
>>>
>>> Just about as much as using povray to do anything other than abstract
>>> math.
>>>
>> That is the second time you mention that. Have you looked in the HOF
>> or in p.b.i for that matter.
>
> yep, plenty of good-looking mesh scenes there, right? Sadly, since
> povray's triangle handling in the near future will be the by far the
> slowest out there, I think most artists will move on and the HOF will be
> housing far more math abstracts than real-world scenes.
Actually they are almost all mixes of triangular meshes and things not
supported by any current GPU ray tracer.
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