POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
5 Sep 2024 05:22:44 EDT (-0400)
  Re: GPU rendering  
From: andrel
Date: 18 Jan 2010 16:15:45
Message: <4B54CF7E.8070206@hotmail.com>
On 18-1-2010 21:42, nemesis wrote:
> andrel escreveu:
>> On 18-1-2010 17:36, nemesis wrote:
>>> scott escreveu:
>>>>> speeding up triangle intersections on GPU would not take away pov's 
>>>>> SDL and
>>>>> primitives.
>>>>
>>>> Yes it would because you wouldn't be able to use both on the same 
>>>> render to get the speedup you want.  So in other words there's no 
>>>> point in changing POV for this, you might as well use an existing 
>>>> triangle renderer if you only want to render triangles.  It would 
>>>> just be a complete waste of time for the developers.
>>>
>>> Just about as much as using povray to do anything other than abstract 
>>> math.
>>>
>> That is the second time you mention that. Have you looked in the HOF 
>> or in p.b.i for that matter.
> 
> yep, plenty of good-looking mesh scenes there, right?  Sadly, since 
> povray's triangle handling in the near future will be the by far the 
> slowest out there, I think most artists will move on and the HOF will be 
> housing far more math abstracts than real-world scenes.

Actually they are almost all mixes of triangular meshes and things not 
supported by any current GPU ray tracer.


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