On 18-1-2010 17:36, nemesis wrote:
> scott escreveu:
>>> speeding up triangle intersections on GPU would not take away pov's
>>> SDL and
>>> primitives.
>>
>> Yes it would because you wouldn't be able to use both on the same
>> render to get the speedup you want. So in other words there's no
>> point in changing POV for this, you might as well use an existing
>> triangle renderer if you only want to render triangles. It would just
>> be a complete waste of time for the developers.
>
> Just about as much as using povray to do anything other than abstract math.
>
That is the second time you mention that. Have you looked in the HOF or
in p.b.i for that matter.
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