POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
5 Sep 2024 05:24:39 EDT (-0400)
  Re: GPU rendering  
From: andrel
Date: 18 Jan 2010 15:01:09
Message: <4B54BE03.9020000@hotmail.com>
On 18-1-2010 17:36, nemesis wrote:
> scott escreveu:
>>> speeding up triangle intersections on GPU would not take away pov's 
>>> SDL and
>>> primitives.
>>
>> Yes it would because you wouldn't be able to use both on the same 
>> render to get the speedup you want.  So in other words there's no 
>> point in changing POV for this, you might as well use an existing 
>> triangle renderer if you only want to render triangles.  It would just 
>> be a complete waste of time for the developers.
> 
> Just about as much as using povray to do anything other than abstract math.
> 
That is the second time you mention that. Have you looked in the HOF or 
in p.b.i for that matter.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.