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On 17-1-2010 20:08, nemesis wrote:
> Sabrina Kilian wrote:
>> If you wonder, I recommend reading their code and finding out. Then you
>> will see how it does not work past spheres and triangles.
>
> which is why, *again*, I have to point out I was hinting at using the
> GPU solely to speed up povray's ray-triangle intersections.
Because it is like pointing out that there are ways to increase the
speed of a car that only works on highways without realizing that it
would mean that you can not use the car anywhere else. That won't work
because, although there may be people living next to a highway that want
to go to work next to the highway, in general it will make the car as a
general means of transportation useless.
> Is there any trolling in that? Wishing to make povray readily more
> usable outside its small math geek audience?
It is not a small and definitely not a math or a geek audience.
> Outside that small niche, no one cares about perfect abstract solids or
> slow-rendering math surfaces. Is it trolling to ask one to wake up and
> smell the coffee?
It becomes trolling when you do that over and over without taking the
previous remarks into account. If you take your time and research those
remarks and show that they are invalid that would be OK. Just repeating
what you think should be done by others is not OK.
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