POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
5 Sep 2024 07:26:06 EDT (-0400)
  Re: GPU rendering  
From: andrel
Date: 17 Jan 2010 13:20:12
Message: <4B5354DC.3070407@hotmail.com>
On 17-1-2010 20:08, nemesis wrote:
> Sabrina Kilian wrote:
>> If you wonder, I recommend reading their code and finding out. Then you
>> will see how it does not work past spheres and triangles.
> 
> which is why, *again*, I have to point out I was hinting at using the 
> GPU solely to speed up povray's ray-triangle intersections.

Because it is like pointing out that there are ways to increase the 
speed of a car that only works on highways without realizing that it 
would mean that you can not use the car anywhere else. That won't work 
because, although there may be people living next to a highway that want 
to go to work next to the highway, in general it will make the car as a 
general means of transportation useless.

> Is there any trolling in that?  Wishing to make povray readily more 
> usable outside its small math geek audience?

It is not a small and definitely not a math or a geek audience.

> Outside that small niche, no one cares about perfect abstract solids or 
> slow-rendering math surfaces.  Is it trolling to ask one to wake up and 
> smell the coffee?

It becomes trolling when you do that over and over without taking the 
previous remarks into account. If you take your time and research those 
remarks and show that they are invalid that would be OK. Just repeating 
what you think should be done by others is not OK.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.