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On 16-1-2010 15:58, nemesis wrote:
> andrel wrote:
>> On 15-1-2010 21:38, nemesis wrote:
>>> andrel <a_l### [at] hotmail com> wrote:
>>>> to try to port to one specific architecture. Particularly if that is
>>>> not
>>>> supported by the standard setup of a typical POV user.
>>>
>>> GPU's are part of every computer nowadays whether you use them or not.
>>>
>>
>> GPUs are, but do they support CUDA or similar*?
>
> they will once code is complete.
Ah, still young and naive. I have seen a lot of promising technology and
software discontinued after a few years. I think it is highly like (
>70% ) that this particular type of GPU programming will be obsolete in
5 years time. Most probably replaced by an API where you don't know if
software is running on a GPU or not, if I can have a guess. Because of
backwards compatibility you know.
> By the time povray 3.7 was started,
> the thought of running raytracing on GPU was a distant dream. Looks
> like hardware evolves far faster than software. You can certainly tell
> that by how slow paradigms change and new languages with radically new
> ideas flourish (motivated by hardware changes anyway)...
>
>> Of the three machines here that are on, one does (GeForce 8800GTS) one
>> doesn't (GeForce FX 5200) and one I don't know (a fairly recent HP
>> laptop).
>
> The first is the only one that counts, since it's the most recent (and
> fairly old already BTW). Laptops always use yesterday's technology.
The laptop is the newest by far. The reason I have that 8800 is that I
don't do much things that require a fast graphics card (mainly signal
processing and some POV if I get a chance. Blender is the only thing
that might benefit from a better card.). I decided not to spend money on
that when I bought the machine and wait until I really needed one.
Assuming that by then I could get more performance for less money.
> We shouldn't have to wait for the iPhone to have a proper GPU to begin
> any such coding...
Ok, be my guest. I'll wait and see what you come up with.
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