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On 13-1-2010 20:59, nemesis wrote:
> andrel escreveu:
>> That may vary between persons. For me the most time consuming is
>> finding the right viewpoint, testing textures and lighting. That takes
>> more than an order of magnitude more time than the final render.
>
> ah, yes, forgot there's no OpenGL viewport... well, those with one only
> care for faster final renders.
>
>>> If you think GPU = game-like graphic quality,
>> No
>>> you're very dead wrong.
>> So I might not be.
>
> you say that but then you also say:
>
>> What I think is that ATM GPU's are useful for trangulations and that
>> the result is near real life. As far as I have heard the rendering is
>> less physical correct and more is faked. I though they were a bit
>> lacking in multiple reflection and refraction, in media and possibly
>> also in versatility of procedural textures. I am not a gamer, so I
>> don't actually know for sure.
>
> I show you a link for a video of a physically-based path tracer running
> on GPU and yet you talk about limited game tech...
>
No I didn't.
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