POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
4 Sep 2024 15:16:20 EDT (-0400)
  Re: GPU rendering  
From: andrel
Date: 11 Jan 2010 14:49:33
Message: <4B4B80CD.3030000@hotmail.com>
On 11-1-2010 18:37, nemesis wrote:
> Warp escreveu:
>>   There's a difference: Most raytracers out there are not POV-Ray. They
>> usually support exactly one type of primitive: A triangle.
> 
> Too bad.  For POV-Ray, that is.
> 
> Hopefully someone will try its hand at least to speed up povray triangle 
> handling.
> 
It would be extremely difficult to handle triangles, and e.g. spheres or 
isosurfaces consistently if you use different ways of computing them.


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