On 11-1-2010 18:37, nemesis wrote:
> Warp escreveu:
>> There's a difference: Most raytracers out there are not POV-Ray. They
>> usually support exactly one type of primitive: A triangle.
>
> Too bad. For POV-Ray, that is.
>
> Hopefully someone will try its hand at least to speed up povray triangle
> handling.
>
It would be extremely difficult to handle triangles, and e.g. spheres or
isosurfaces consistently if you use different ways of computing them.
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