gregjohn wrote:
> Someone ought to develop a standard system for posing of skeletal structures.
> Then you could just set things up to move along splines.
I don't known how we could do that. My robots are basically stick
figures with around 20 joints not counting the hands and face. When I
first started play with them I tried to be very flexible by letting the
length of the bones be set for each character. I can still do it. But
the poses in keyframe work had to be different for each character. I
haven't use splines for robots because with I'd need 20 splines to
control them. That's a lot to do by hand, maybe some software could do it.
There are more complicated skeletal structures than my robots. Before
we talk about poses there must be a systematic way of organizing the
structures of different bone counts and bone lengths. If we had that
then we have to organize the way those bones can move. I don't see more
than a handful of people agreeing to any thing.
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