clipka wrote:
> Bounding box computation for CSG intersection appears to be broken when
> one member is an arbitrarily transformed plane.
>
> POV-Ray 3.6.2 has the same problem (can't test for 3.6.1).
Without having tested the scene, could it be that the plane has simply been
flipped by the macro? Is there a minimal scene showing this problem?
Thorsten
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