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I knew I had something that could help. It just took some time to find
it. You probly already found a solution.
Here's what I got:
// warp cube pattern a 6 face pattern with bordor
// Vers: 3.6
// Auth: Leroy Whetstone Email llr### [at] joplincom
#include "colors.inc"
#declare Border=.2;//percent of border
#declare BorderPig=pigment{Gold}//border color
//--- cube with border pattern--------
#declare PyramidA = function { abs(x)+Border < y & abs(z)+Border < y};
#declare CubePattern =
function
{ PyramidA(x, -z, y)*1/6+
PyramidA(y, x, z)*2/6+
PyramidA(x, z, y)*3/6+
PyramidA(y, -x, z)*4/6+
PyramidA(x, y, z)*5/6+
PyramidA(x, -y, z)
};
//-------- Images --------------
#declare Image1 =
pigment
{ image_map { tga "Flowerb" }
translate -.5
scale 2
//scale 1-Border
}
#declare Image2 =
pigment
{ image_map { tga "Mes" }
translate -.5
scale 2
};
//-------- end of images -----------
#declare ThePigment =
pigment
{ function { CubePattern(x, y, z) }
pigment_map
{ #if(Border)[0/6 BorderPig] #end //corners
[0/6 Image2 scale 1-Border rotate x*90] //top
[1/6 Image1 scale 1-Border] //front
[2/6 Image1 scale 1-Border rotate -y*90] //left
[3/6 Image1 scale 1-Border rotate y*180]//back
[4/6 Image1 scale 1-Border rotate y*90] //right
[5/6 Image2 scale 1-Border rotate -x*90] //bottom @
}
turbulence .1
};
//----------- TESTs --------------
camera{ location <0,0,-5>
look_at <0,0,0>
right x*image_width/image_height
}
background{White}
light_source { <15, 20, -50>, 2 }
//box{-1,1 pigment { ThePigment } rotate y*30 rotate x*-30}
//sphere{0,1 pigment { ThePigment } rotate y*30 rotate x*-30}
superellipsoid
{ <.2, .2>
pigment { ThePigment }
rotate -x*clock*360
}
This will let you put up to six different images on a cube with or with
out borders. Just add images to 'ThePigment' pigment
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