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On 9-7-2009 0:54, Tim Cook wrote:
> Warp wrote:
>> Of course the stories, settings and paths are rather fixed because it
>> would be quite impossible for a computer to generate the story as it
>> goes,
>
> I'm not so sure about that. While in theory there are an unlimited
> number of stories, they're constructed of discreet elements that show up
> repeatedly even in widely varied plots. There are even fewer stories
> that readily qualify as 'stereotypical RPG fare', even taking
> mind-bending plot-twists-from-left-field into consideration. So it's
> really just a matter of chaining together elements from a table,
> throwing in unique names and geography, balancing mechanics (which could
> probably be done by the software, really...run a few hundred simulated
> events in the background, adjusting things as needed), and you have a
> computer-generated 'unique' storyline. How complex it is is really just
> determined by quality of the table from which it grabs elements.
So you want to create in interactive soap?
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