POV-Ray : Newsgroups : povray.off-topic : Video Game FPS vs RPG : Re: Video Game FPS vs RPG Server Time
9 Oct 2024 02:28:35 EDT (-0400)
  Re: Video Game FPS vs RPG  
From: andrel
Date: 9 Jul 2009 15:47:30
Message: <4A564951.4040909@hotmail.com>
On 9-7-2009 0:54, Tim Cook wrote:
> Warp wrote:
>> Of course the stories, settings and paths are rather fixed because it
>> would be quite impossible for a computer to generate the story as it 
>> goes,
> 
> I'm not so sure about that.  While in theory there are an unlimited 
> number of stories, they're constructed of discreet elements that show up 
> repeatedly even in widely varied plots.  There are even fewer stories 
> that readily qualify as 'stereotypical RPG fare', even taking 
> mind-bending plot-twists-from-left-field into consideration.  So it's 
> really just a matter of chaining together elements from a table, 
> throwing in unique names and geography, balancing mechanics (which could 
> probably be done by the software, really...run a few hundred simulated 
> events in the background, adjusting things as needed), and you have a 
> computer-generated 'unique' storyline.  How complex it is is really just 
> determined by quality of the table from which it grabs elements.

So you want to create in interactive soap?


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