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David Buck escreveu:
> Bozo was indeed in DKBTrace. In fact, it was one of the first
> procedural textures to be implemented in DKBTrace. I wasn't, however,
> responsible for the name. It came from a technical paper presented at
> SIGGRAPH '84 by Ken Perlin called "An Image Synthesizer". He showed a
> torus with a bozo texture on it.
>
> That paper served as a huge inspiration for me to create the original
> textures in DKBTrace and later POVRay.
>
> http://portal.acm.org/citation.cfm?id=325247
> http://luthuli.cs.uiuc.edu/~daf/courses/ComputerGraphics/Week8/Shading.pdf
Those old-time researchers surely had about as much sense of humor as
open-source developers. ;) Today it's all enterprisey, long-named and
no-fun in a suit...
--
a game sig: http://tinyurl.com/d3rxz9
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