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Am Tue, 14 Apr 2009 17:17:16 -0400 schrieb Warp:
>
> However, angle-of-incidence is *by definition* a view-dependent
> pattern.
> In other words, it changes depending on where the object is looked from.
> That's the very definition of "angle of incidence".
>
> Thus I would expect for it to work always the same way regardless of
> how the object is transformed. In other words, I expect it to solely
> depend on the viewing direction (with respect to the normal of the
> surface), not the orientation of the object.
Because of this I would expect angle-of-incidence-depenedent shading to
reside in a finish block rather than being a pattern.
Just my 2 euro-cents...
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