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Zeger Knaepen <zeg### [at] povplacecom> wrote:
> intuitively I would expect something like "rotate <1,1,0>*45" to rotate 45
> degrees around the <1,1,0> vector
What if you want to do is to multiply <1,1,0> by 45 and then use the
resulting vector to rotate the object?
--
- Warp
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