clipka <nomail@nomail> wrote:
> As a side note, I think a "rotate" statement in a new POV SDL should *not*
> follow that nasty "rotate about x then about y then about z" approach, but
> instead allow for rotations about arbitrary axes.
1) Having to always specify the axis of rotation can be tedious.
2) It's not like you can't do that with the current SDL and a helpful
macro from the official library.
--
- Warp
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