I know it's possible to "unwrap" 3D meshes made in other applications
such that the resulting object is completely flat. See this for example:
http://paperstarships.tengun.net/
However, is it also possible to do this with POV-Ray objects
(specifically, polygonal or mesh-based ones)? The reason I ask is that I
have a mesh object with materials and so forth assigned to it, and I
would like to "fabricate" a texture for it that I can then import into
another program.
-Mike
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