POV-Ray : Newsgroups : povray.general : Rendering colors outside of RGB space : Re: Rendering colors outside of RGB space Server Time
30 Jul 2024 10:22:57 EDT (-0400)
  Re: Rendering colors outside of RGB space  
From: Ive
Date: 9 Apr 2009 03:40:48
Message: <49dda680$1@news.povray.org>
clipka wrote:
> Ive <"ive### [at] lilysoftorg"> wrote:
>> POV-Ray might want to use a straightforward 3-band spectrum (e.g. for
>> dispersion calculation) but this is not how it works. It would be true
>> if you define indeed *all* colors within your pigment statements as
>> components from a 3-band spectrum but who does this?
> 
> .... which is just what I'm saying: Use it in the right way, and you can do
> out-of-RGB-gamut stuff with it.
>

...which is not true *if* negative values are clipped - as I sayd.


> BTW, color values in POV are typically interpreted by the engine to be linear,
> and are therefore not sRGB anyway (which does not only exactly define the
> primaries, but also uses some gamma stuff).
> 

No need to tell me trivial things, as I sayd, I was *not* talking about 
gamma, so let's use the the scRGB color space (the sRGB primaries but 
with linear gamma) for that matter.

-Ive


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