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clipka wrote:
> Ive <"ive### [at] lilysoft org"> wrote:
>> POV-Ray might want to use a straightforward 3-band spectrum (e.g. for
>> dispersion calculation) but this is not how it works. It would be true
>> if you define indeed *all* colors within your pigment statements as
>> components from a 3-band spectrum but who does this?
>
> .... which is just what I'm saying: Use it in the right way, and you can do
> out-of-RGB-gamut stuff with it.
>
...which is not true *if* negative values are clipped - as I sayd.
> BTW, color values in POV are typically interpreted by the engine to be linear,
> and are therefore not sRGB anyway (which does not only exactly define the
> primaries, but also uses some gamma stuff).
>
No need to tell me trivial things, as I sayd, I was *not* talking about
gamma, so let's use the the scRGB color space (the sRGB primaries but
with linear gamma) for that matter.
-Ive
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