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On 4/8/2009 7:54 PM, MessyBlob wrote:
> I think this type of 'spatial awareness', along with some functions to compute
> overlapping (whether directly, or via bounds of computed intersections), would
> go a long way for people who generate scenes procedurally.
Like the MechSim patch in MegaPOV, but with the ability to alter or
remove objects.
--
...Chambers
www.pacificwebguy.com
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