POV-Ray : Newsgroups : povray.off-topic : A tricky rendering problem : Re: A tricky rendering problem Server Time
5 Sep 2024 23:15:17 EDT (-0400)
  Re: A tricky rendering problem  
From: Invisible
Date: 8 Apr 2009 11:27:18
Message: <49dcc256$1@news.povray.org>
>> (Although a little AA certainly wouldn't hurt!)
> 
> Yes, thankfully dot can output vector graphics so that's easy to settle. 
> Actually maybe the antialiasing in newer versions is better with the 
> direct png export...

OK, that settles that then.

>> What happens if you try it with this?
> 
> This (antialiased by converting from ps to png with ImageMagick).

OK, well that's pretty smooth looking. Certainly neater than what my 
program produced.

The only thing I can think of is that maybe last time I tried dot out 
while I was trying to do really complex mind maps and the vast number of 
nodes and dense interconnections upset the layout algorithm. Certainly 
your examples seem to be laid out just fine.

One small issue is that for the graphs I'm interested in, the ordering 
of the edges is significant. That is,

   n25 -> n82
   n25 -> n133

means something different to

   n25 -> n133
   n25 -> n82

But dot will of course render them identically. I'm wondering if there's 
a way to work round that. Maybe add some smaller nodes to label the 
edges? (Presumably you can do that?)


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