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On 4/6/2009 8:12 AM, Warp wrote:
> Chambers<ben### [at] pacificwebguycom> wrote:
>> Why not make a list of all objects returning points that may be
>> coincident, select a single intersection from every object in the list,
>> and combine them as if in an "average" texture map?
>
> The surface of two objects may be (and often are) only partially
> coincident. How do you determine whether a point is at a coincident
> part or not?
>
Given a ray and a scene, create a list of all intersections between that
ray and the objects in the scene.
When two intersections are within some defined distance, consider them
coincident and kick in the multitexturing.
--
...Chambers
www.pacificwebguy.com
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