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On 4/5/2009 6:44 PM, clipka wrote:
> Chambers<ben### [at] pacificwebguycom> wrote:
>> Why not make a list of all objects returning points that may be
>> coincident, select a single intersection from every object in the list,
>> and combine them as if in an "average" texture map?
>
> This would probably solve issues with opaque textures - but for (semi-)
> transparent surfaces it would still mess up things: Inside which object is the
> ray then?
I was thinking the same idea could be applied there... that is, as far
as transparency goes, separate rays would be traced for each texture
evaluated (due to possible normal map variations). When evaluating
media and such, every media the point is inside should be evaluated and
the result returned.
--
...Chambers
www.pacificwebguy.com
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