POV-Ray : Newsgroups : povray.programming : A possible solution for coincident surfaces? : Re: A possible solution for coincident surfaces? Server Time
28 Apr 2024 04:40:14 EDT (-0400)
  Re: A possible solution for coincident surfaces?  
From: Chambers
Date: 5 Apr 2009 22:56:31
Message: <49d96f5f@news.povray.org>
On 4/5/2009 6:44 PM, clipka wrote:
> Chambers<ben### [at] pacificwebguycom>  wrote:
>> Why not make a list of all objects returning points that may be
>> coincident, select a single intersection from every object in the list,
>> and combine them as if in an "average" texture map?
>
> This would probably solve issues with opaque textures - but for (semi-)
> transparent surfaces it would still mess up things: Inside which object is the
> ray then?

I was thinking the same idea could be applied there... that is, as far 
as transparency goes, separate rays would be traced for each texture 
evaluated (due to possible normal map variations).  When evaluating 
media and such, every media the point is inside should be evaluated and 
the result returned.

-- 
...Chambers
www.pacificwebguy.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.