POV-Ray : Newsgroups : povray.general : How to access the value for the final frame of an animation, the kff value : Re: How to access the value for the final frame of an animation, the kff v= Server Time
30 Jul 2024 10:12:14 EDT (-0400)
  Re: How to access the value for the final frame of an animation, the kff v=  
From: Christian Froeschlin
Date: 2 Apr 2009 15:05:56
Message: <49d50c94$1@news.povray.org>
gregjohn wrote:

> Render just a few frames of any scene with this settings:
> +fn  +kff1920  +stp5 +sf210 +ef800

I also see this effect in 3.6 but not in 3.7b

> I set up several routines, from walking to blinking, to be based on the
> final_frame.  In this way I can use the code interchangeably between projects
> without worrying over whether the animation were 10 frames or 1000-- the
> character will walk or blink at a reasonable rate. 

If I understand you correctly you essentially normalize
the timing of a subanimation so that the number of frames
cancels out. Couldn't you just specify the duration
and start time in terms of "clock" values?


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