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somebody escreveu:
> Yes, ZBrush has a rather quirky interface, for some of us anyway - there are
> those who seriously prefer ZBrush/Blender/Lightwave style interfaces. If
> it's mainly mesh sculpting that you need, I find that Mudbox has a much
> nicer, cleaner interface.
All 3D software have quirky interfaces, not just Blender.
Mudbox is a plugin for 3D Studio Max, right?
I've played a bit with Blender's integrated sculpting tool in the past,
here is the result:
http://blenderartists.org/forum/showthread.php?t=143168
That's with mouse alone. It's not really that hard and *is* far more
intuitive than box modelling by extruding or individual vertice moving.
Basically, you should turn on symetric editing in an axis and choose one
of the modes for the tool, like draw, pinch or some other. While you
move your mouse around in one of those modes (and you will alternate a
lot between them) the software automatically applies the changes to a
large number of vertex at the same time, proportional to velocity and
the force you select too. Very, very intuitive.
That said, Blender's sculpting tool is still far off zBrush, which can
deal with truly staggering amounts of vertex in a snap.
--
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