Darren New wrote:
> That's a bit more contrived than I was hoping for, but it's a good
> start. :-)
There is a more recent and even cooler (although equally contrived)
variation of this idea which uses streams of lightweight spaceships (ie.
horizontally/vertically moving glider-like patterns) to allow the
construction of "pixel" like patterns. You can then program these
pixels to simulate the game of life in a way which is visually very easy
to see:
http://b3s23life.blogspot.com/2006/09/brice-dues-game-of-life-metapixel.html
also for a better zoom-in:
http://b3s23life.blogspot.com/2007/04/hex-counter-and-cells-within-cells.html
http://otcametapixel.blogspot.com/2006/05/how-does-it-work.html
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