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I've been trying to make some geometric macros recently, and within that
I'm getting to the issue that when you make a mesh2, only the triangles
themselves are created. Even when the triangles together make up a solid
object, like a faceted sphere, doing a difference with a sphere just
seems to cut out a hole in the surface without creating a face on the
inside (like when you difference a sphere from an offset sphere).
Is there any way to do this?
cshake
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