Vaclav Cermak wrote:
> I tested scene with mesh objects with many triangles and POV 3.7 beta
> on two cores renders it slower than old single threaded MegaPOV.
> it is rad_test04. Mesh objects are with unnecessary high detail to
> demonstrate the problem. Rad_test 02 and 03 are without meshes and 3.7
> beta is mush faster than MegaPOV with them, as expected.
How did you conclude from a scene using radiosity that meshes are slower?
Thorsten
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