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Hi,
I think I may have found a significant bug in POV-Ray, but if it's not a
bug then please explain to me why, and how I can work around the problem.
Consider the following source:
------------------------------------------------------------------------
#include "colors.inc"
camera { location <2, 2, -5> look_at <0, 0.5, 0> }
light_source { <0, 3, 0> color rgb <0.7, 0.7, 0.7> }
#declare use_iso = 0;
difference {
box { <-2.5, -1.1, -2.5>,
< 2.5, 0, 2.5>
}
#if(use_iso)
// this isosurface _should_ be equivalent to the cylinder below
isosurface {
function { pow (x, 2) + pow (z, 2) - 4 }
max_gradient 5.310
accuracy .0001
contained_by {
box { <-2.01, -1, -2.01>,
< 2.01, .01, 2.01> }
}
}
#else
cylinder { <0, -1, 0>, <0, .01, 0>, 2 }
#end
pigment { Green }
}
------------------------------------------------------------------------
Try rendering this with use_iso set to 0 and then with it set to 1. I
would have thought the two should produce pretty much the same result,
since the isosurface is equivalent to the cylinder.
But the result I get is this: with the cylinder everything works as
expected, but with the isosurface, the inside of the object is
completely black, even though there is a light source right next to it.
Is this a bug, or am I doing something wrong? If so, what?
Thanks
Timwi
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