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I am coming late into the debate and most has been said already. Just from
my personal experience, I really learned to model in CSG in my early days,
by heavily using Moray. Nowadays you could also consider Bishop3D I suppose.
It gave me the clear understanding about how the world could be turned into
a (complex) bunch of simple primitives. From there, I gradually shifted to
the use of meshes, which I favour nowadays, without entirely abandoning CSG
of course. Wings3D is an excellent introduction to that world.
And, it goes without saying, I learned from looking at what others had
achieved, and asking stupid questions. These forums are magnificent for both
:-)
Thomas
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