Edouard Poor <pov### [at] edouard info> wrote:
> If the POV team wants to keep the current way of allowing blurred reflection,
> then I would suggest having some sort of reflection control to say how many
> rays are propagated at each reflection.
That sounds like something which could be done easily in POV-Ray 4 with
its new scripting/shader language.
--
- Warp
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