clipka wrote:
> Even it was just an SDL statement that under the hood would use the
> same work-arounds, I'd still appreciate it.)
Furthermore, this would allow opimizations such as specifying
a max_trace_level for the blurred reflection (similar to the
corresponding cut-off in Mega-POVs light source), to prevent
excessive render times with little effect when the scene
contains other reflective objects.
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