clipka <nomail@nomail> wrote:
> The "big normals" approach instead uses very large-scale bump maps - e.g. larger
> than the whole picture. Multiple sampling is achieved by rendering the shot
> multiple times, while the variations in pertubation are generated by
> translating the bump map by a (large) random offset. Averaging is done in a
> post-processing step.
I think you should read this:
http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
--
- Warp
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