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clipka wrote:
> Why rotate when you can shear? :)
>
> transform { Shear_Trans(newX,VCross(newX,newZ),newZ) }
>
> There. Shear_Trans is your friend, too :)
>
Thanks, that works perfectly. I knew there was something stupid simple
to use, but was afraid of all the Shear transforms because it always
makes me think of distortion.
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