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I'm having trouble thinking through a transformation problem, and I'm
pretty sure this isn't too crazy of a problem.
The idea is that I have an object centered at the origin, let's say a
thin oval with the major and minor radii along the x and z axes, (so the
normal on the flat face is in y). I want to rotate this so the x and y
axes are pointing in the direction of two arbitrary (normalized and
perpendicular) vectors.
transforms.inc has the Point_At_Trans(newY) that will do half this
problem, but if I want to then rotate the x axis to align with another
vector, it will mess up the original translation.
The object can then be translated to be centered at a given point, but
that part is easy.
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