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I was going through my povray output directory a few days ago and found a
half-rendered image of this scene. Was actually wondering who made the scene
and here you answered that question for me. Not suprised it was Kari.
Mike
"Thibaut Jonckheere" <tua### [at] MAPSONyahoofr> wrote in message
news:49b4f265@news.povray.org...
>
> Somewhat related to the Pov part of your question :
>
http://news.povray.org/povray.binaries.images/thread/%3C3B97ABD4.5E70568D%40engineer.com%3E/
>
> Thibaut
>
>
>> I'm looking for a (free) renderer that does realistic subsurface
>> scattering,
>> using physical material parameters as input (i.e. absorption and
>> scattering
>> coefficients) - or a way to do it in POV. Rendering times don't matter,
>> even if
>> it takes days to render a simple wax sphere on a checkered plane. Main
>> prerequisite is high physical accuracy.
>>
>> I had hoped for a combination of scattering and absorbing media in POV to
>> do the
>> job, but it doesn't seem to work with real physical material properties -
>> unless
>> someone happens to know a reliable way to convert those properties to POV
>> media
>> parameters.
>>
>> The parameters I have available - aside from index of refraction - are
>> "absorption coefficients" and "reduced scattering coefficients" for red,
>> green
>> and blue light respectively (computed from measurements under the
>> simplifying
>> assumption that the "phase function" is isotropic).
>>
>> Any ideas?
>>
>>
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