POV-Ray : Newsgroups : povray.binaries.images : The Thing That Wood Not Be : Re: The Thing That Wood Not Be Server Time
4 Nov 2024 13:44:19 EST (-0500)
  Re: The Thing That Wood Not Be  
From: Thomas de Groot
Date: 10 Mar 2009 11:38:16
Message: <49b68968$1@news.povray.org>
"triple_r" <nomail@nomail> schreef in bericht 
news:web.49b655d0b560dad863a1b7c30@news.povray.org...
>
> I think you could make the soft shadows work with some creative use (a la 
> Mr. de
> Groot) of the no_image and no_shadow keywords.  The basic trick is to use
> no_shadow on the real part.  Then you add a part where you want the shadow 
> to
> *look* like it's coming from with the no_image keyword.  You can also move 
> the
> lighting to a convenient angle in order to hide some questionable spots.
>

Ah ha! Giving away secrets, are you?  :-)

Thomas


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