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"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.49b4182cd4fd5b28219167190@news.povray.org...
> "[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
>> More testing....here is the infamous torus...
>
> That's looking really good! In reply to your previous question in the
> ruins
> thread, it might be criminal not to try this out... :-)
>
> What sort of parse/render time / memory usage are we looking at?
>
> Bill
>
Why thank you. :-D
Due to the fact I'm using cone differences to make the individual leaves of
the moss....a lot of time. Each moss object as seen in that image is
composed of 260 objects. I would like to use those mesh approximation macros
you have to create a mesh of the base level of the moss object that could
then be translated as needed.
There are a few more optimizations that I *need* to do to reduce failed
tests, because that image took 1.5mil, which is why the parse time was
59min.
I think that the mesh moss might reduce the ram needed.
Below are the stats:
ian
//----------------------------
Scene Statistics
Finite objects: 355690
Infinite objects: 0
Light sources: 1
Total: 355691
Possible Rendering Error: Maximum trace level reached! If your scene
contains black spots read more about the max_trace_level setting in the
documentation!
Render Statistics
Image Resolution 1280 x 1024
Pixels: 1312000 Samples: 2105120 Smpls/Pxl: 1.60
Rays: 4853594 Saved: 0 Max Level: 5/5
Ray->Shape Intersection Tests Succeeded Percentage
Cone/Cylinder 717808152 102235121 14.24
CSG Intersection 316414269 25587670 8.09
CSG Union 13231600 8405 0.06
Sphere 28214853 994453 3.52
Torus 15609517 11444766 73.32
Torus Bound 15609517 12789091 81.93
Bounding Box 3008474496 832260586 27.66
Light Buffer 6363773504 3437107572 54.01
Vista Buffer 414971335 317948308 76.62
Roots tested: 12789091 eliminated: 1903432
Calls to Noise: 0 Calls to DNoise: 5809594
Shadow Ray Tests: 13850948 Succeeded: 7182259
Transmitted Rays: 2748474
I-Stack overflows: 275
Smallest Alloc: 18 bytes
Largest Alloc: 6000016 bytes
Peak memory used: 571245785 bytes
Total Scene Processing Times
Parse Time: 0 hours 59 minutes 52 seconds (3592 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Cloth Time: 0 hours 0 minutes 0 seconds (0 seconds)
Mechsim Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 0 hours 8 minutes 8 seconds (488 seconds)
Postpr. Time: 0 hours 0 minutes 0 seconds (0 seconds)
Total Time: 1 hours 8 minutes 0 seconds (4080 seconds)
CPU time used: kernel 5.30 seconds, user 4065.16 seconds, total 4070.45
seconds
Render averaged 322.01 PPS over 1310720 pixels
POV-Ray finished
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