POV-Ray : Newsgroups : povray.binaries.images : Re: Moss Vine test [~30k] : Re: Moss Vine test [~30k] Server Time
4 Nov 2024 13:44:39 EST (-0500)
  Re: Moss Vine test [~30k]  
From: [GDS|Entropy]
Date: 9 Mar 2009 01:20:27
Message: <49b4a71b$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message 
news:web.49b4182cd4fd5b28219167190@news.povray.org...
> "[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
>> More testing....here is the infamous torus...
>
> That's looking really good! In reply to your previous question in the 
> ruins
> thread, it might be criminal not to try this out... :-)
>
> What sort of parse/render time / memory usage are we looking at?
>
> Bill
>

Why thank you. :-D

Due to the fact I'm using cone differences to make the individual leaves of 
the moss....a lot of time. Each moss object as seen in that image is 
composed of 260 objects. I would like to use those mesh approximation macros 
you have to create a mesh of the base level of the moss object that could 
then be translated as needed.

There are a few more optimizations that I *need* to do to reduce failed 
tests, because that image took 1.5mil, which is why the parse time was 
59min.
I think that the mesh moss might reduce the ram needed.

Below are the stats:
ian

//----------------------------
Scene Statistics
  Finite objects:       355690
  Infinite objects:          0
  Light sources:             1
  Total:                355691
Possible Rendering Error: Maximum trace level reached! If your scene 
contains black spots read more about the max_trace_level setting in the 
documentation!

Render Statistics
Image Resolution 1280 x 1024

Pixels:          1312000   Samples:         2105120   Smpls/Pxl: 1.60
Rays:            4853594   Saved:                 0   Max Level: 5/5

Ray->Shape Intersection          Tests       Succeeded  Percentage

Cone/Cylinder                717808152       102235121     14.24
CSG Intersection             316414269        25587670      8.09
CSG Union                     13231600            8405      0.06
Sphere                        28214853          994453      3.52
Torus                         15609517        11444766     73.32
Torus Bound                   15609517        12789091     81.93
Bounding Box                3008474496       832260586     27.66
Light Buffer                6363773504      3437107572     54.01
Vista Buffer                 414971335       317948308     76.62

Roots tested:              12789091   eliminated:              1903432
Calls to Noise:                   0   Calls to DNoise:         5809594

Shadow Ray Tests:          13850948   Succeeded:               7182259
Transmitted Rays:           2748474
I-Stack overflows:              275

Smallest Alloc:                  18 bytes
Largest  Alloc:             6000016 bytes
Peak memory used:         571245785 bytes
Total Scene Processing Times
  Parse Time:    0 hours 59 minutes 52 seconds (3592 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Cloth Time:    0 hours  0 minutes  0 seconds (0 seconds)
  Mechsim Time:  0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:   0 hours  8 minutes  8 seconds (488 seconds)
  Postpr. Time:  0 hours  0 minutes  0 seconds (0 seconds)
  Total Time:    1 hours  8 minutes  0 seconds (4080 seconds)
CPU time used: kernel 5.30 seconds, user 4065.16 seconds, total 4070.45 
seconds
Render averaged 322.01 PPS over 1310720 pixels

POV-Ray finished


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