Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> It's a difficult problem to solve cleanly. I'll have another stab at it in
> a few days.
I have no idea how the crackle cache works or what it does, but I was
thinking: Could the crackle cache contents be somehow precalculated prior
to rendering, similarly to how eg. photon maps are?
--
- Warp
Post a reply to this message
|