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"Warp" <war### [at] tag povray org> wrote in message
news:49b3146c@news.povray.org...
> FWIW, the warning is not dangerous in any way. It's just informative
> and can be safely ignored.
>
True, but I'm just trying to eliminate needless overhead from my macros. I
like clean code with proper try/catch/finally implementation and memory
optimizations.
Hmm....that gets me thinking...maybe I should actually make a
try/catch/finally macro...
I really think things could be easier in pov if there were a nice include
file of macros that implemented various common programming concepts.
I have been attempting this to some degree and adding it to my little
framework. ;-D
The more I can make SDL act like C# the more I can do with it.
Roadmap:
0) Utility framework (PRVGs, Trace functions, Texture macros,etc..)
1) Snow/Ice macro
2) Icicle/Stalactite/Stalagmite macro
3) Corrosion/Funk/Peeling paint macro
4) Vine/Moss/Mushroom/Ivy macro
5) Cloud/Fog macro
6) Water macro
1-4 are just implementations of 0.
I have come pretty far with these, and have been devoting all of my free
time to their construction. There are many features still to be added,
optimizations to be done, and other macros I'm working on to be added later.
I'm actually trying to build a useful and serious framework that can be used
in just about any circumstance.
ian
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