POV-Ray : Newsgroups : povray.general : test if object has been created : Re: test if object has been created Server Time
30 Jul 2024 10:15:32 EDT (-0400)
  Re: test if object has been created  
From: [GDS|Entropy]
Date: 7 Mar 2009 20:18:31
Message: <49b31ce7$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:49b3146c@news.povray.org...
>  FWIW, the warning is not dangerous in any way. It's just informative
> and can be safely ignored.
>

True, but I'm just trying to eliminate needless overhead from my macros. I 
like clean code with proper try/catch/finally implementation and memory 
optimizations.
Hmm....that gets me thinking...maybe I should actually make a 
try/catch/finally macro...

I really think things could be easier in pov if there were a nice include 
file of macros that implemented various common programming concepts.
I have been attempting this to some degree and adding it to my little 
framework. ;-D
The more I can make SDL act like C# the more I can do with it.

Roadmap:
0) Utility framework (PRVGs, Trace functions, Texture macros,etc..)
1) Snow/Ice macro
2) Icicle/Stalactite/Stalagmite macro
3) Corrosion/Funk/Peeling paint macro
4) Vine/Moss/Mushroom/Ivy macro
5) Cloud/Fog macro
6) Water macro

1-4 are just implementations of 0.

I have come pretty far with these, and have been devoting all of my free 
time to their construction. There are many features still to be added, 
optimizations to be done, and other macros I'm working on to be added later. 
I'm actually trying to build a useful and serious framework that can be used 
in just about any circumstance.

ian


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