POV-Ray : Newsgroups : povray.binaries.images : Eva Sails Away (again) : Re: Eva Sails Away (again) Server Time
4 Nov 2024 13:45:54 EST (-0500)
  Re: Eva Sails Away (again)  
From: CShake
Date: 7 Mar 2009 14:35:42
Message: <49b2cc8e$1@news.povray.org>
Arttu Voutilainen wrote:
> I think this one is starting to look pretty good. Since last version
> I've changed the texture on the trees, fixed the problem I had with
> media and turned water-plane into an isosurface.
> 
> Took 25h 30min to render with pov3.7-b29 on AMD64 3500+.
> 
> So, any comments, critiques, anything?
> 
> -- Arttu "Blizzara" Voutilainen
> -- http://blizzara.zbxt.net:8000/Plone/
> 
> 
> ------------------------------------------------------------------------
> 
Very nice water (texture, reflection, basic shape)!
One thing I'd suggest is making the water interact with the shore a 
little more, right now it just seems to flatten out at the edges. With 
real water, the height of the wave above the neutral surface plane 
changes with the depth, with waves slowing down and getting both taller 
and thinner as they reach the shore. Right at the shore they may break 
if the seabed has a shallow angle, though maybe not with waves this small.

Similarly the waves seem to remain the same height as they go to the 
horizion - usually at that distance various frictional losses and such 
in the water will make the ripples decay, which doesn't seem to happen.

Think about what is causing the waves, where is it and is it really 
making such uniform disturbances?


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