POV-Ray : Newsgroups : povray.advanced-users : Realistic subsurface scattering? : Re: Realistic subsurface scattering? Server Time
3 Jul 2024 04:23:30 EDT (-0400)
  Re: Realistic subsurface scattering?  
From: [GDS|Entropy]
Date: 5 Mar 2009 00:12:34
Message: <49af5f42$1@news.povray.org>
I gotcha.
Thanks for the info. ;-D

ian


"triple_r" <nomail@nomail> wrote in message 
news:web.49af4ce980e98aa063a1b7c30@news.povray.org...
> "[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
>> My understanding of renderman compliant renderers was that you can 
>> program
>> shaders for nearly any behavior, is this incorrect?
>
> Renderman is a biased renderer, meaning it is not a good way to achieve 
> the
> physical accuracy clipka seeks.  It may technically be possible to 
> implement
> it, but it's certainly not a good idea.
>
> http://www.cgafaq.info/wiki/Bias_in_rendering
>
> - Ricky
>
>
>
>
>


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