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I should also mention, now that I've checked, that number of threads makes a
difference as well.
Much closer comparison if using only one thread instead of two, being 125%
render time (slower) of the current beta compared to the test version while
AA is on (default).
Please keep in mind this is only after a short time trying it in a very
simple test scene: primitives on plane, all using same crackle pigment and
normal.
Whether or not this is related to other one/two work threads slowdowns I've
had happen is something I can't guess about, of course. Would be great if
you, Chris, or somebody could discover if a problem exists with these
programming thread bugaboos. Of course, I still consider being able to use
more than 1 thread a luxury not a necessity... and it usually helps to use
+WT2 with my dual core CPU anyway for most renders, so I'm not going to
complain.
:)
AMD Turion 64 X2
Bob H.
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