POV-Ray : Newsgroups : povray.pov4.discussion.general : GPU usage : Re: GPU usage Server Time
15 May 2024 03:34:30 EDT (-0400)
  Re: GPU usage  
From: Chambers
Date: 3 Mar 2009 21:31:04
Message: <49ade7e8$1@news.povray.org>
The problem is that GPUs, in their current form, are great for 
processing triangles but not much else.

POV-Ray, on the other hand, uses a wide variety of geometric primitives.

There *was* a version floating around that did a tessellated preview 
using OpenGL.  While functional, it never really caught on (AFAIK, the 
prevailing method of a quick preview is to #declare several identifiers 
specifying quality levels at the head of your main .pov file).

-- 
...Chambers
www.pacificwebguy.com


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