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Invisible wrote:
>>> Does one exist?
>>
>> C# Maahahaahh ... hahaah.. hah.. <cough> heh.
>
> Isn't that based on C? (And hence inherantly "not easy".)
>
OK, then, VB.Net!
>>> (E.g., if you wanted to do something compute-bound, now the GUI stops
>>> responding until the compute task finishes.)
>>
>> Huh? Do it on a background thread!
>
> And now you have to manage thread coordination problems. :-}
>
> But yeah, maybe I'll get to have a go at this some day... when I'm
> feeling brave.
>
Not too bad, if you don't have multiple threads sharing the same data
>
> Nooo - the hardest part is drawing thousands of tile images to make the
> game work. :-P
How so? Especially in C# ... That's really the simple part.
--
~Mike
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