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scott wrote:
>
>> Usually you have to mutilate your program to fit the window manager's
>> event loop...
>
> Don't see how, if you have written functions like:
> MouseClicked(int xpixel , int ypixel)
> RedrawScreen()
Dangit! Now I have a the urge to write a C# version. I did the Towers of
hanoi problem (with a solver) in C#, that entertained me for a while.
> etc, you just need to call them in response to the correct window
> manager messages. Of course if you write the whole game as just a big
> long chunk of code you are going to find it hard to fit it in with a
> window manager.
>
> BTW why don't you just do a text based version?
>
>
--
~Mike
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