> The hard part is figuring out how to draw the graphics on screen
Choose a language / IDE / API that gives you easy access to graphics?
> and register the mouse clicks.
Ditto.
> Usually you have to mutilate your program to fit the window manager's
> event loop...
Don't see how, if you have written functions like:
MouseClicked(int xpixel , int ypixel)
RedrawScreen()
etc, you just need to call them in response to the correct window manager
messages. Of course if you write the whole game as just a big long chunk of
code you are going to find it hard to fit it in with a window manager.
BTW why don't you just do a text based version?
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