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For what I have read about it, GPUs are great for geometry and some
other graphic related calculations, because they have more sophisticated
hardwired, say trigonometric, functions that the FPU simply doesn't
have, this leads me to ask the experienced programmers here if how huge
would be to make a rough "previewer", real-time if possibile, for
POV-Ray? Correct me if I'm wrong but at some point that effort has to be
easy because the GPU have this scene elements analog to POV-Ray's
(lightning, primitives, colors, phong, diffuse, etc.), why is so hard to
use resemblance in features to POV-Ray's favor? I know... is only 32-bit
precision, is not 100% compatible, POV-Rays is Hyper-complex and
wealthy-rich in features but, somehow can't the to GPU along with the
FPU & CPU can't get to cut a deal that can give u an estimate of what
you'll receive if the scene is rendered?
I really whish I could answer this myself...maybe a como of GPU
features can give some of the most complex POV-Ray's features? maybe a
rough rough preview, something that can "guess"(fast calculations with
GPU+FPU+CPU) to get just an estimation of the final colors and effects
on the objects, and mainly this could be used to preview the modeled
geometry of solids and surfaces and the lighting on the scene, rather
than actually have a correct colored accurate scene, don't you think?
Another suggestion, what about this:
a small floating window (maybe 512*384 or 384*288) with the title "rough
preview" that makes the GPU+FPU+CPU preview of the scene as ral-time as
possible "while you type" or when you have finished a valid line, this
could be configurable, but I think would be great as a default.
This ideas is so incompatible with reality? I hope not, you tell me :)
Regards.
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