|
![](/i/fill.gif) |
clipka <nomail@nomail> wrote:
> Warp <war### [at] tag povray org> wrote:
> > If you make a habit of creating a sphere, you are only going to encounter
> > problems which a sky_sphere doesn't have.
> .... which would be...?
1) A sphere makes the rendering slower. For each single traced ray (all of
them, not just camera rays) povray has to test it against the sphere.
A sphere may be fast to trace, but when you have to test against it for
each single traced ray, the small times add up.
A sky_sphere doesn't need to be traced, and if it suffices, it eliminates
the useless overhead.
2) Light sources in your scene might interact in undesired ways with your
sphere, even if you specify an "ambient 1" for it. If light sources have
an effect on the sphere, it not only can change the illumination/coloration
of the sphere, but objects might also cast shadows onto it. A sky_sphere
will always look the same regardless of your light sources.
3) You don't need to worry about fog and media effects with sky_sphere, but
you have to if you use a sphere.
4) Objects which are large enough might intersect with the sphere. Even if
they don't, if they are large enough and eg. reflective, the reflection
might become wrong.
5) If you move the camera too far from the center of the sphere, the sphere
texturing may look distorted in an undesired way.
6) If you use things like ground fog, the sphere limits its visibility and
might make this boundary visible. sky_sphere doesn't limit anything.
--
- Warp
Post a reply to this message
|
![](/i/fill.gif) |