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Christian Froeschlin <chr### [at] chrfr de> wrote:
> Oh and I recommend a non-black sky because otherwise you never
> know if your black areas are trace level artefacts, shadows
> or some path in which the sky is visible:
> sphere
> {
> 0, 1000 hollow pigment {color SkyBlue}
> }
> And before the usual suspects complain, yes, I'm perfectly
> aware "hollow" has no effect here. But I do so dislike tracking
> down strange issues later when media enters the scene ;)
What's wrong in using sky_sphere, which exists for this exact purpose?
--
- Warp
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